Monday 7 April 2014

3D Modelling - Evaluating

3D Modelling - Evaluating

The Product

Feedback from Peers

Good: It is very awesome and amazing. I kept the structure simple but had what people would want for a desk.

Bad: It is very modern but the flames on the side give it a kick. The flames make it look good and creative. It is good but the colour aren't that good and it is not suitable for adults and elders probably.

Improvements: The cabinets (shelves) can have a glass to make them look better. If it should be more for studying, the flames should be taken out.

I agreed all of the feedbacks. They all are true and very useful.


Feedback from Myself

How much did I fulfil the Design Specifications?
What I am making (the desk) is for myself. I think it is pretty good and I like it very much. It turned out better and more amazing than what I expected. Although the model is not printed and made into a physical desk yet, I can see that it is really usable, and it is practical. From how it looks and the design of it (that it doesn't stand with table legs but a huge solid bottom), it should be able to support properly. The thickness of different layers should be thick enough, so it should be durable. It is also made accurately to scale so it will fit where I'm putting it. It is also a unique desk with styles that I like and colours that matches the area. It also have most of the things mentioned needed in the design specifications. However, it is still missing the "thing for putting arms" thingy, and the "statue" of my head (which is also mentioned needed in the design specifications). I couldn't make it in time because couldn't figure out how to get it in sketchup before we are done with Creating the Solution. Still, that isn't the most important part of what I wanted and it wasn't the main idea of the project, so it is fine for me. All I want is a desk which is useable, practical, suitable for me, and specially designed for myself, which is done. I am satisfied and happy with the product.

The next step is to improve it. To take it to the next level, I would like to add what's left - my (statue of) head - which will make it much cooler and much more remarkable. I would also make it a little higher, because I realised before it just fits me. When I grow (which should be soon), it's too small and short for me. If I have a taller one now is ok, but a smaller one in the future is not. From the feedbacks, I think I will make the glass for the shelves although it is not printable (just to make the digital model look good). I would also re-consider the flames and fix it. To take it to the next level, I can also use like meshmixer to add names. And then the next step is of course to print it out. It would take a lot of cardboard and time though. Maybe I can do it in the holidays.

The Process

The process was pretty good. I used my time wisely and have made great decisions. The inquiring and analysing phase really helped me understand more about the softwares (which I used afterwards) while we are telling others about it. I also liked the developing ideas phase, and I did pretty well on it. It let me think precisely again and again about what would be the best choice for the best product I want most. It also make up my mind and I had a much clearer idea about what I was going to make. It also let me set a goal and have a high expectation to myself. I guess I did well because I really put some effort thinking and considering. I liked the Creating the Solution part the most. It was so fun to make it and so exciting waiting to see the final product. It was surely tough and I was struggling to do my best and to do most of the design specifications as I can. However, you know what happened.

In order to prevent that to happen again, I think the next time I do another project, or to continue this one, or to redo this one, I would surely learn everything and make sure I know them before creating the solution. That can make sure I wouldn't go into struggles and rushes again, then I can enjoy creating the solution more and have fun relaxingly.

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